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Old Nov 09, 2005, 03:11 AM // 03:11   #21
Ascalonian Squire
 
Join Date: Jun 2005
Guild: Speshal Needs Klass
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What they said, hopefully things will go well and we will improves this further, still room for it.

Last edited by Karn Jazzik; Nov 09, 2005 at 03:21 AM // 03:21..
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Old Nov 09, 2005, 04:02 AM // 04:02   #22
Wilds Pathfinder
 
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Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
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Quote:
Originally Posted by Karn Jazzik
What they said, hopefully things will go well and we will improves this further, still room for it.
Karn, I thought you were running Fun Loving Criminals?
Though I can't find you in the ladder...
EDIT: just noticed the guild under your name... hm, and what about the forum at ogaming?
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Old Nov 09, 2005, 09:25 AM // 09:25   #23
Frost Gate Guardian
 
Join Date: Jul 2005
Location: Finland
Guild: Mul On Mese
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<-- Ele-spike, rank 41, wins 38 & losses 4 atm.
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Old Nov 09, 2005, 11:04 AM // 11:04   #24
Cowbell Boy
 
Join Date: Apr 2005
Location: Great Lakes, IL
Guild: Treacherous Empire
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Quote:
Originally Posted by Patrograd
We might have lost 26 points and about 150 places, but you cant buy that sort of experience IMO

This is the best attitude I've seen on forums coming from someone who lost a match. If the rest of the community could develop this, we would be so much better off.
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Old Nov 09, 2005, 01:10 PM // 13:10   #25
Jungle Guide
 
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Quote:
Originally Posted by Kriegar
This is the best attitude I've seen on forums coming from someone who lost a match. If the rest of the community could develop this, we would be so much better off.


We are a new guild, with members who have generally speaking only been GvGing since late September. We have adopted a policy of recruiting players of whatever rank (we are made up of everything from rank 0 to Rank 4) and giving everyone that wants to the chance of doing GvG

Every fight for us therefore, win or loss is a learning experience, especially when that loss comes against teams like EPC, Rus Corp, Snk, wondercats and Prav, all of whom have beaten us since the reset. You can just learn so much from watching a video of a fight against Prav for example - watch their positioning, their use of wards, their movement, the timing of the spikes. We can learn from them, and we can learn from our own mistakes that in that particular fight turned a potential winning situation into a defeat.

Since those two defeats and studying the videos we have won all four of our matches with flawless wins after making some adjustments to our skills and tactics to enable us to cope better the next time we come across that kind of team, and as a result now have more points than we did before the two losses.

Like I say, you cant buy that kind of experience. No point in moaning about the defeat, learn from it and move on as a better team.
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Old Nov 09, 2005, 01:29 PM // 13:29   #26
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Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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losing is not bad it just means 2 things. ur build does not work against their build and if u want change it cause it could help defeat other teams. U shouldnt really change ur build a lot mostly cause u lost. maybe next time u face a build that kills ur new one but ur old one could have killed it. There isnt a PERFECT build out there u know. so u win some u lose some but hey the important part is u killed ppl in the process
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Old Nov 09, 2005, 03:27 PM // 15:27   #27
Ascalonian Squire
 
Join Date: Jun 2005
Guild: Speshal Needs Klass
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Quote:
Originally Posted by Dmitri3
Karn, I thought you were running Fun Loving Criminals?
Though I can't find you in the ladder...
EDIT: just noticed the guild under your name... hm, and what about the forum at ogaming?
Died a while back, FLC was the remaining members of TDT but it faded away due to lack of activity, the FLC forum needs to be deleted I just havent got around to doing it yet


Patrograd, that is such a good mentality, I think you'll go far and I wish you all the best of luck.

Last edited by Karn Jazzik; Nov 09, 2005 at 03:30 PM // 15:30..
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Old Nov 18, 2005, 08:44 AM // 08:44   #28
Jungle Guide
 
Join Date: Sep 2005
Location: UK
Guild: Charr Women [hawt]
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Seems like the FOTM amongst the top 100 guilds in GvG is the mixed spike - air and blood for the most part.

We've had bad luck with the draw recently and fought alot of top 50 or 60 guilds, and almost all of them are using this.

One "new" build we saw last night by a rank 60 or so Guild was a mass degen build with fertile season spiking but oddly no QZ. It hurt us badly.

One other thing I would say, not really build related but more tactics wise, is that all the top guilds play extremely aggressively, take alot of chances. This is what makes the difference to me, whereas we sometimes/usually approach the enemy guild lord and bodyguards with great care (especially if the other team is camping after being DP'd), these top teams just dont seem to care and will rush in, taking heavy casualties if need be, and get the fight over with ASAP. Perhaps rush isnt the correct word, but they certainly seem to play with great confidence.
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Old Nov 19, 2005, 03:11 AM // 03:11   #29
Frost Gate Guardian
 
Join Date: May 2005
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Quote:
Originally Posted by beleg curudin
From my experiance most of the top guilds ...
Not to sound snotty or anything, but the only "top guilds" left are N0, IQ, and War Machine. Everybody else seems to have left GW.

I've seen no evidence at all that anybody else has stepped up to the level of guilds like Fi.

That's not to say there aren't teams that can have some positive results, but none of them seem to have any continuity, and after stringing a few victories together they seem to fade away pretty quickly.
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